23 research outputs found

    Storyboard Design for Adaptive E-learning Based on Learning Styles

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    The article discusses the methodology taken for instructional design of adaptive courses based on learner character such as learner goals and preferences, learner style and, as well, learner performance and satisfaction level. The adaptive course is presented by storyboard graph, whose nodes are pages with learning content, but paths in it represent different pedagogical strategies set by the instructor. This approach was used in ADOPTA - adaptive technology enhanced platform for edutainment, in order to develop a course on XML. It is consistent with a new conceptual model for adaptive hypermedia and uses a family of Honey and Mumford learning styles

    Courseware Adaptation to Learning Styles and Knowledge Level

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    Adaptive courseware design based on learner character

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    During last decade, a great advance has been done in both theoretical research and software construction of Adaptive Hypermedia Systems (AHS). The article discusses the practical approach taken for authoring and instructional design of adaptive courseware based on learner character, namely learner goals and preferences, learner style, and learner performance and satisfaction level. This approach is adopted at pilot test of ADOPTA - adaptive technology-enhanced platform for edutainment. The authoring process relies strongly on an enhanced learning object metadata support, where learning styles are used for adaptive navigation within the narrative storyboard graph. On other side, both learner knowledge and satisfaction level determine adaptive content selection

    Modeling educational quizzes as board games

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    In last decades, online computer games are used for e-learning purposes with significant success which determines steadily increasing interest in game development. Board games are special group of computer games where figures are manipulated on a surface according predefined rules. The paper presents a new, formalized model of traditional quizzes, puzzles and quests as multimedia board games created for facilitating the construction process of games of such types. By several examples authors show the model is quite general in order to support not only quiz, puzzle and quest presentation but also any instructional set of teaching activities presented as a race game. An adaptive game control strategy is proposed where dices are used for random selection of complexity of next questions. The model is going to be used as a basic paradigm for construction of a software platform for multimedia game development for adaptive education

    Management of storyboard graphs for adaptive courseware construction

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    Adaptive e-learning systems try to improve teaching processes on Internet by providing different educational content and activities for different learners. Modern tendencies of adaptation require usage of learning styles on student grouping. Main idea of adaptive e-learning applications is to use a different pedagogical approach for each of these groups. This paper presents a software module called instructor tool for creating training courses suitable for learners with different learning styles. This module is a part of a platform for building edutainment (education plus entertainment) services called ADOPTA (ADaptive technOlogy-enhanced Platform for eduTAinment). E-learning courses within the tool are presented by directed storyboard graphs. The course instructor can create and edit their graphs and pages by a user-friendly visual interface. Our article is aimed primarily at description of the graph management which is behind the visual presentation and specially at discovering working paths within these graphs

    Towards automatic construction of adaptable courseware storyboards

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    In last twenty years, researchers have conducted intensive research in the area of principal models, software architectures and practical system development of adaptive e-learning platforms. Brains are fascinated by great opportunities for radical improvement of the teaching process by means of applying adaptability at different levels. There are two general issues of adaptive e-learning – enabling different educational content delivered to different individuals or groups and, as well, differently formed sequencing and presentation of that content delivery. This paper presents two approaches for creating and delivering training courses adaptable to learners with different learning styles. The first one is implemented within a platform for building edutainment (education plus entertainment) services called ADOPTA (ADaptive technOlogy-enhanced Platform for eduTAinment). By means of ADOPTA, e-learning courses can be created manually by an instructor as directed storyboard graphs. Another feasible approach is to generate them automatically on-the-fly by the adaptive engine. The article discusses advantages and drawbacks of these two approaches for adaptive e-learning course constructio

    Adaptive E-learning Content Design and Delivery Based on Learning Styles and Knowledge Level

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    ACM Computing Classification System (1998): K.3.1, K.3.2.The possibility of adaptive learning content delivery in e-learning systems is one of the important factors for highly improving their quality. Therefore, the application field of adaptive e-learning is relevant and significant. This article presents the main results of a PhD thesis examining various aspects of this area. The aim of the dissertation is to propose a model and a platform architecture of an adaptive e-learning system and a corresponding prototype to be designed, implemented and tested in experimental conditions. On one hand, the developed prototype will assist a learner in accessing and using learning resources which are adapted according to his/her personal characteristics (in this case his/her learning style and level of knowledge). On the other hand, it will facilitate the author of the learning content and course instructor in the creation of appropriate learning objects and applying them to the suitable pedagogical strategies.The work reported in this paper is supported by the ADOPTA project funded by the Bulgarian National Science Fund under agreement no. D002/155

    Rundfunk und Rundfunkpolitik in Bulgarien

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    1 Einleitung 2 Entwicklung des Hörfunks von seiner Entstehung bis 1944 3 Rundfunk und Rundfunkpolitik zwischen 1944 und 1989 4 Grundlagen der Transformationsforschung 5 Liberalisierung der Rundfunklandschaft zwischen 1989 und 1998 6 Institutionalisierung und Konsolidierung des dualen Rundfunksystems (1998 bis heute) 7 Einschätzung der gegenwärtigen Strukturen und der Rundfunkentwicklung vor dem Hintergrund der Transformationsforschung 8 Zusammenfassung und Ausblick Literatur- und Quellenverzeichnis Anhan

    MASTERING ADAPTIVE HYPERMEDIA COURSEWARE

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    One of the still open gaps in modern e-learning platforms is the lack of adaptation of learning process regarding well-structured learner models. The paper presents an adaptive model of hypermedia learning courseware and the processes of its construction and delivery. Next, it sketches the software architecture of an adaptive hypermedia system (AHS) being under development at Sofia University, Bulgaria. Unlike other AHS, the present one does support of adaptive navigation, presentation and content selection without defining complex rules for controlling narrative storyboards. There are discussed authoring and instructional design of hypermedia courseware for adaptive delivery, and the work process of the adaptive engine for delivering learning objects in a way adapted to a well-structured learner model. In order to illustrate our prototype, we provide UML use case diagrams of the authoring and instructor’s application and, as well, explanation of the workflow of the adaptation engine

    Rundfunk und Rundfunkpolitik in Bulgarien

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    1 Einleitung 2 Entwicklung des Hörfunks von seiner Entstehung bis 1944 3 Rundfunk und Rundfunkpolitik zwischen 1944 und 1989 4 Grundlagen der Transformationsforschung 5 Liberalisierung der Rundfunklandschaft zwischen 1989 und 1998 6 Institutionalisierung und Konsolidierung des dualen Rundfunksystems (1998 bis heute) 7 Einschätzung der gegenwärtigen Strukturen und der Rundfunkentwicklung vor dem Hintergrund der Transformationsforschung 8 Zusammenfassung und Ausblick Literatur- und Quellenverzeichnis Anhan
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